
Despite these drawbacks, the weapon's handling characteristics make it possible to pin-point cracks and seams in armored opponents, and accurately place your shots where they will hurt the most (the joint between the helmet and the neck protector on the armored cops, etc.) The base ammo is not strong enough to guarantee helmet break on the first shot (unless you fully upgraded the damage stat). Fully upgraded, the damage is still not enough to drop armored police and the heavier types of Shadow Operatives with a body shot. Ammunition, of both kinds, is primarily bought in stores, and is very hard to come by in the world.

Without upgrades, and even with them, getting swarmed puts Adam in a very difficult position. The gun is not without its flaws, however. The standard revolver has a high fire rate when upgraded, along with comfortable, snappy handling. Weaker grunts, like merchant bodyguards, die to limb shots from an non-upgraded revolver, while Dvali thugs later in the game tend to get knocked down.
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Damage is high enough to (usually) break police helmets in two shots, or one with full damage upgrades. Even without upgrades, the standard revolver packs enough punch to kill unarmored thugs and grunts with a single shot to the torso. 357 bullets only generate sound out to 45 meters, making it possible to kill an opponent before they even notice they are under fire. The standard revolver has a range of 55 meters, but standard. The revolver is a dependable weapon, featuring a non-obtrusive iron sight and good accuracy even without upgrades. Has a maximum range of 65 meters, the longest of the three revolver variants.It is the most accurate variant, has the highest base damage (on paper), and has the least recoil, but has the smallest magazine, lowest max rate of fire. It is the only sidearm that can use a scope, coming pre-equipped with a 4x scope.The weapon can be obtained only by looting it from Otar's body after killing or knocking him out, either during the mission The Calibrator, or inside the Dvali Theater when Prague is under martial law. Has the highest per shot damage once fully upgraded, but it has the lowest accuracy, slowest base rate of fire, and slowest reload speed.Ī custom-made revolver and trusty sidearm of Otar Botkoveli.
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Included as part of the Classic Gear DLC, available as a free download. Unfortunately, even the standard ammunition is rare, and like with the AP rounds, it is usually found in stores, in small quantities. 357 magnum rounds are rather effective against most targets, with the exceptions being props and robots. The standard revolver is the only variant that is compatible with the standard (non-AP) revolver ammunition, and while "standard" is often another word for "not really good," standard.

See Revolver Ammunition for a list of locations. Roughly 250 such bullets can be found, 90 of which must be purchased.

Only armored police, certain "elite" level Shadow Operatives, EXO-suits, and a handful of ARC elite soldiers have the durability to absorb two AP rounds. Fully upgraded, a single body shot is capable of killing "veteran" level Shadow Operatives. Without upgrades, a single body shot is enough to kill low-tier unarmored opponents. Revolver AP is also very effective against human enemies.

AP ammunition allows the revolver and its variants to dispatch robotic and armored targets more swiftly and easily than any other ammo. Revolver AP ammunition is the most powerful ammunition against turrets, robots, and other hard targets such as metal doors. The revolver is particularly notable for its high damage per shot, and ease of handling. The revolver is a dependable weapon useful for lethal, non-stealth playstyles.
